Class, such Sniper or Medic, determines attributes such as equipment, weapons, armour, speed, and special abilities. One of the signature features of Team Fortress Classic is that players choose a character class before spawning. In Murderball, four teams compete to hold the ball for as long as possible, earning a point for each second their team has possession of the ball. "Push", for instance, is a soccer game where teams compete to bring a ball to the enemy's goal. These maps are based on popular sports, often substituting a ball for the game's usual flags. Duelling in this manner can be referred to as "Mulching" or "Mulch Deathmatch", named after a map designed specifically for this purpose. Such rules may include using the same classes (usually Soldier), signalling the start of combat by jumping twice, and refraining from the use of secondary grenades. These maps may feature barriers and obstacles to prevent the teams from closing to use weapons other than scoped rifles.Ī less common form of deathmatch is one-on-one duelling where players agree to one-on-one combat using agreed rules. They can make for an enjoyable change of pace and also allow players to sharpen their combat skills without worrying about flags or other objectives.Ī variation of this mode is Sniper Wars, in which each team consists only of snipers. Most regular Half-Life DM maps can also be played as TFC deathmatch maps. In team deathmatch maps (in Team Fortress parlance, DMs), players are split into two or more teams, introducing Yellow and Green teams if necessary, who have no objective other than to kill as many opponents as possible. Fun maps may also contain secrets hidden by the map authors. Such maps often take advantage of the Half-Life engine's powerful entity scripting language to create unique minigames that can mimic other games such as tic-tac-toe, Pac-Man and skee-ball. They are not used for normal competitive play.įun maps are levels created as novelties and usually have no real goals other than exploring the environment created by the map author. Practice maps, also called skill maps, are designed for perfecting certain skills, such as concussion grenade jumping, rocket jumping, strafe-jumping, and climbing. The flag-blocking objective typically resets at regular intervals. Shutdown is a variation of capture the flag where the players must first complete an objective (such as disabling a laser by pressing a button) before gaining access to the flag. The Bodyguards must defend the VIP, and win if the VIP manages to successfully escape. The Assassins win if they manage to kill the VIP and prevent him from reaching the escape zone. The VIP team consists of a single player who must traverse the map to reach an escape zone. The players are split into three teams - Assassins, Bodyguards and VIP (or Civilian). Most maps reset once a team has captured all command points, which earns the team bonus points.įor attack and defend maps, one team defends a base and another team tries to capture that base by bringing a flag to multiple capture points situated deep inside the base. Teams are awarded points at set intervals for each command point they control. Territorial control maps consist of several command points that must be captured, typically either by standing on the command point or bringing a flag to the command point. Variants on CTF exist, such as where players instead have to take their flag to the enemies' base, and modes with multiple flags. The game's most popular "map", 2fort, is a two-team capture the flag scenario. Bases are typically identical for fair play, and the game lasts for a specified amount of time or until a certain score has been achieved by one team. The game relies heavily on teamwork between players of different classes.Īlthough TFC is arguably best known for its Capture the Flag game mode, the game supports numerous types of play.Ĭapture the flag (CTF) is a simple mode where players must take a flag from the enemy base and return it to a capture point in their own base. Players who are killed reappear at their team's respawn point, and may select a different class each time they spawn, as tactically appropriate. Players select a 'class', such as Sniper or Medic, which determines important attributes such as equipment and special abilities. Typically there are two equal teams, Red and Blue, although certain game modes may allow for more. Unlike most deathmatch games of its generation, players in Team Fortress Classic join one of two or more teams. A Screenshot of "2fort," one of TFC's most popular maps.
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The calibration for this battery over discharge protection circuit must be done carefully you need a variable power supply, a good multimeter and a screw driver for adjusting the pre-set resistor.ġ) The completed setup is connected to variable power supply without load.Ģ) Set the 13 volt on the variable power supply, verify this using multimeter.ģ) Open the serial monitor and rotate the 10k preset resistor clock or counter clock wise and bring the readings close to the readings of multimeter.Ĥ) Now, reduce the voltage of variable power supply to 12V, the multimeter and serial monitor must read same or very close value.ĥ) Now, reduce the voltage to 11.80 V the relay must trigger on and LED must light up.Ħ) Now, increase the voltage to 14.00V the relay must trigger on and LED light up.ħ) If the above sets are successful replace the variable power supply with a fully charged battery, the readings on serial monitor and multimeter must be same or very close to same.Ĩ) Now connect the load, the readings on both must remain same and synchronized. It is recommended not modify these values unless you are working with different battery voltage. You can change the cut-off, nominal and overvoltage by changing the above values. The nominal voltage in the program set as 12.70 V which is full battery voltage of typical 12V SLA batteries (Full battery voltage after disconnecting from charger). The above stated mechanism is done because the battery voltage rise after disconnecting from load and this must not trigger the relay ON at low battery state. The nominal voltage is normal operating voltage of the load. When the battery goes below 11.80V, the relay disconnect the load, the relay will reconnect the load to battery only after when the battery voltage attains above nominal voltage which is set in the program. When the battery voltage goes below 11.80V, the relay gets turned on and disconnects the battery from load and LED indicator also turns on, this happen same when the circuit reads overvoltage from the battery, you can set the overvoltage cut-off in the program. The transistor drives the relay on/off and a diode is connected across the relay for arresting high voltage spike generated from relay, while switching it on/off. The 10k pre-set resistor is used to calibrate the readings on arduino these readings are used by arduino to trigger the relay, the calibration of this setup will be discussed later part of the article.Ī LED indicator is utilized for indicating the status of the relay. The discussed over discharge protection circuit for 12v battery consists of a voltage divider which is responsible for stepping down the input voltage and reduce to narrow range where arduino can read the voltage. |